Originally started out as a group of mere hobbyist writers, horror enthusiasts and passionate artists, Neuroticfly Games aims to be a one of a kind indie game studio that specializes in the creation of internet horror indie games. Inspired by the collaborative works of the SCP Mythos, the Backrooms, CreepyPasta stories, and even the NoSleep Subreddit, our goal is translate the text-based nature of these masterpieces and evoke horror through our unique twist of their narratives, lore and other concepts.
With the help of immersive game design, compelling storytelling, unique artworks and innovative gameplay, we hope to make indie games that will really give justice to the emotion that we felt about these modern Internet horror stories.
Discover new experiences and explore a range of thoughtfully crafted games that offers something a little bit different.
Inspired by the SCP Foundation’s SCP-261, in Interdimensional Vending Machine, you play as a strange, homeless girl surviving in a world that seems to have forgotten how to be normal. One night, she stumbles upon a vending machine. Not just any machine—but one that shouldn’t exist. It hums. It glitches. It responds to Japanese yen and dispenses items that defy language, biology, and maybe logic itself.
Inspired by the SCP Foundation’s SCP-027 (“The Vermin God”), Vermin God is a insect horror multi-path visual novel where your choices matter.
In this game, you make choices based from the information and various story elements that you gather and the outcomes of your previous choices. Every choice truly matter as the narrative is carefully crafted to produce an immersive interactive horror experience in the visual novel medium that haven’t been done before.
SCP Bloodwater is a strategy management defense game inspired by the SCP Foundation’s SCP-354, also known as the Red Pool. Take the role of a newly appointed Site Director at the Red Pool Containment Zone, harvest valuable organic material, and defend the facility against the Red Pool’s attacks.
Just like in the original SCP-914, much of the gameplay on this game involve experimenting on different test items as trial objects and then wait for different results. To put it simply, just place an item on SCP-914’s intake area, pick a “setting” and click confirm. Each setting functions similarly as described in SCP-914: “ROUGH” breaks the item, “COARSE” disassembles the item, “1:1” converts the item to an similar but still different one, “FINE” refines the item and “VERY FINE” converts the item to ways beyond imaginable.
We strives to be a unique indie studio that crafts immersive and emotionally engaging games. Inspired by the creativity and collaboration found in internet culture, we aim to create experiences that captivate players and push the boundaries of indie game development.
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