Reports are spreading across remote Philippine barangays: livestock drained of blood, terrifying scratching sounds clawing at metal roofs, and shadows moving unnaturally fast through the dark treelines. Local officials blame wildlife, but the rural families living in terror know better.
You play as a mysterious independent hunter dispatched under the cover of night. Your mandate is clear: you are not there to hold hands or build defenses. You are there to hunt.
You wake up in an unknown, shifting location alongside your girlfriend, Stracy. The relief of finding a familiar face doesn’t last—you soon realize you are trapped deep within the infinite yellow complex, a boundaryless black-site constructed by the government to secretly imprison prehistoric specimens and unidentified hybrid monstrosities away from the public eye.
Here, reality itself is compromised. Walls, floors, and doorways destabilize without warning. Touching affected surfaces risks catastrophic glitches beyond marked sectors, and anyone lost to the void is officially declared unrecoverable.
As our newest Elevator Operator, you have been given a choice:
Death, or employment at TWIN Hotel, Spa and More.
You chose the hotel.
Those sentenced to death for crimes deemed suitable for rehabilitation are offered the opportunity to serve at TWIN Hotel instead.
Hapunan is a story-driven horror game inspired by Filipino culture. I made this using Unity Game Engine, I wanted to create a unique experience for players. This is my first game release, so I hope you enjoy playing it as much as I enjoyed making it!
Inspired by the nightmare of SCP-1128, SCP: Darkwater is a psychological horror game that begins in the quiet confinement of a bathroom and descends into the terrifying depths of a dark, endless ocean.
Sabado is a Filipino anime-style p̴̱̾s̸̙̐y̵̗̍c̵̢̓h̸͎̎o̶̲̽l̸̜̄o̷͓͗ḡ̴̘ḭ̵̓c̴̘̈a̸̠͑l̴̥̔ m̷̨̋y̴̥̿s̵tery horror game about revisiting your old high school and reliving the memories you thought were long forgotten.
Inspired by the SCP Foundation‘s SCP-027 (“The Vermin God”), Vermin God is a insect horror multi-path visual novel where your choices matter.
In this game, you make choices based from the information and various story elements that you gather and the outcomes of your previous choices. Every choice truly matter as the narrative is carefully crafted to produce an immersive interactive horror experience in the visual novel medium that haven’t been done before.
A Filipino psychological horror experience where a photographer’s camera reveals what his mind refuses to remember. As hauntings intensify, an unresolved case resurfaces and exposing denial, guilt, and a love that never left.
The streets of the Philippines change when darkness falls. Step into the driver’s seat of an iconic, traditional jeepney, operating the graveyard shift across crowded urban cities, eerie provincial roads, and isolated forest highways. Your job is simple: pick up commuting passengers, collect their fares, and drop them off safely at their destinations. But as midnight approaches, the line between regular daily commuters and malicious urban legends completely blurs.
She Only Visits at Night is a short, atmospheric slice-of-life narrative set entirely within a small convenience store during repeated night shifts.
You play as a lonely night clerk whose quiet routine is slowly transformed by a strange girl who only visits after the sun goes down. She is never frightening, only unusual—quiet, distant, and always looking upward as if she can still see the sky through the fluorescent ceiling.
Inspired by the SCP Foundation‘s SCP-261, in Interdimensional Vending Machine, you play as a strange, homeless girl surviving in a world that seems to have forgotten how to be normal. One night, she stumbles upon a vending machine. Not just any machine—but one that shouldn’t exist. It hums. It glitches. It responds to Japanese yen and dispenses items that defy language, biology, and maybe logic itself.
Deep within a cold Foundation containment site, a seemingly innocent teddy bear has begun to move on its own. But this is no ordinary toy. You are SCP-1048: The Builder Bear, an anomaly driven by a singular, unyielding directive: gather resources, replicate your consciousness, and survive containment at any cost.
You didn’t come to the city to become a criminal, but hard work didn’t pay the rent. Desperation makes dangerous choices look like lifelines. Now, you are a cog in a massive, invisible financial crime syndicate, operating under the cover of darkness to drain ATMs and deliver the dirty cas
A mysterious epidemic spread without warning. Within hours, the streets were filled with bodies. Men, women, and children lying motionless, their heads violently ruptured by something no one could explain.
Just like in the original SCP-914, much of the gameplay on this game involve experimenting on different test items as trial objects and then wait for different results. To put it simply, just place an item on SCP-914’s intake area, pick a “setting” and click confirm. Each setting functions similarly as described in SCP-914: “ROUGH” breaks the item, “COARSE” disassembles the item, “1:1” converts the item to an similar but still different one, “FINE” refines the item and “VERY FINE” converts the item to ways beyond imaginable.
SCP Bloodwater is a strategy management defense game inspired by the SCP Foundation’s SCP-354, also known as the Red Pool. Take the role of a newly appointed Site Director at the Red Pool Containment Zone, harvest valuable organic material, and defend the facility against the Red Pool’s attacks.
Snowman is a short visual novel created for the Winter Visual Novel Jam 2022. It features the story of a man stranded in the middle of nowhere during a blizzard. In his search of a shelter, he found a cottage. What could be waiting for him there?
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