Inspired by the SCP Foundation‘s SCP-261, in Interdimensional Vending Machine, you play as a strange, homeless girl surviving in a world that seems to have forgotten how to be normal. One night, she stumbles upon a vending machine. Not just any machine—but one that shouldn’t exist. It hums. It glitches. It responds to Japanese yen and dispenses items that defy language, biology, and maybe logic itself.
GAMEPLAY
Interdimensional Vending Machine offers a simple yet unsettling loop of begging, feeding, and discovering
BEG FOR COINS ON THE STREET
Sit cross-legged under a midnight sky. Watch people walk by. They might look at you. They might drop a coin. They might say something strange, something cruel, or something that doesn’t feel quite human. Every coin matters.
SPEND COINS AT THE VENDING MACHINE
Enter the other scene: a cramped, humming liminal space where the machine waits. Insert yen, and the machine dispenses a random item from an unknown place, time, or reality. Some restore hunger. Some ease thirst. Others… don’t.
EAT OR DRINK TO SURVIVE
Choose carefully. Every item can help, harm, or change you. One may grant energy, another may reduce your ability to speak. One may cure thirst, another may make you forget what thirst even is. Effects are often surreal, mysterious, and sometimes irreversible.
EVOLVE THROUGH WHAT YOU CONSUME
What you consume gradually shapes who you become. Some foods trigger unusual transformations that feel both inevitable and slightly unsettling. Each shift mirrors your choices, guiding you further away from what once felt familiar.
EXPLORE A DISTORTED CITY
Explore the streets and hidden corners, as you wander a quiet danger lingers in the dark. New anomalies crawl into existence as you progress. The city responds to your actions and to what you are becoming.
Feed Other Strangers
Other wanderers drift toward the vending machine’s creations, drawn by hunger or something worse. Offer them its food and watch closely. Some whisper their gratitude. Others break in ways you can’t undo. Their fate rests in your hands.
FEATURES
Over 140+ unique food and drink items with strange effects
A minimal yet atmospheric narrative told entirely through environment and item responses
Two-scene gameplay loop: beg and survive
Increasingly surreal effects and visuals the longer you play
Lo-fi, haunting soundtrack to accompany the slow descent into unreality
Multiple hidden endings depending on what—and how much—you consume
Over 140+ unique food and drink items with strange effects
A minimal yet atmospheric narrative told entirely through environment and item responses
Two-scene gameplay loop: beg and survive
Increasingly surreal effects and visuals the longer you play
Lo-fi, haunting soundtrack to accompany the slow descent into unreality
Multiple hidden endings depending on what—and how much—you consume